Game Architecture (Open University)

582689
4
Ohjelmistojärjestelmät
Aineopinnot
The course focuses on the internal workings of a game as a software system. It covers the different components and subsystems involved, what they do, and how they interact with each other. The course will also touch on several game development best practices. There will be a project in which the students develop game demos in small teams. The primary programming language used will be XNA, but other languages may be used in the projects with permission from the lecturer. Grading for the course will depend entirely on participation in and the result of the project. The lectures and instruction as well as any course material will be entirely in English. This is a mildly intensive course. Requirements: Strong programming abilities, particularly in XNA or C++/Java-like languages; knowledge of data structures.
Vuosi Lukukausi Päivämäärä Periodi Kieli Vastuuhenkilö
2012 kesä 21.05-20.06. 5-5 Englanti Zachary Laster

Luennot

Aika Huone Luennoija Päivämäärä
Ma 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Ti 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Ke 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
To 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Pe 16-19 D122 Zachary Laster 21.05.2012-25.05.2012

Harjoitusryhmät

Group: 1
Aika Huone Ohjaaja Päivämäärä Huomioitavaa
Ke 16-20 B221 Zachary Laster 28.05.2012—20.06.2012
Ma 16-20 B221 Zachary Laster 28.05.2012—20.06.2012