Game Architecture (Open University)

582689
4
Software Systems
Intermediate studies
The course focuses on the internal workings of a game as a software system. It covers the different components and subsystems involved, what they do, and how they interact with each other. The course will also touch on several game development best practices. There will be a project in which the students develop game demos in small teams. The primary programming language used will be XNA, but other languages may be used in the projects with permission from the lecturer. Grading for the course will depend entirely on participation in and the result of the project. The lectures and instruction as well as any course material will be entirely in English. This is a mildly intensive course. Requirements: Strong programming abilities, particularly in XNA or C++/Java-like languages; knowledge of data structures.
Year Semester Date Period Language In charge
2012 summer 21.05-20.06. 5-5 English Zachary Laster

Lectures

Time Room Lecturer Date
Mon 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Tue 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Wed 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Thu 16-19 D122 Zachary Laster 21.05.2012-25.05.2012
Fri 16-19 D122 Zachary Laster 21.05.2012-25.05.2012

Exercise groups

Group: 1
Time Room Instructor Date Observe
Wed 16-20 B221 Zachary Laster 28.05.2012—20.06.2012
Mon 16-20 B221 Zachary Laster 28.05.2012—20.06.2012