Game Design and Balance (Open University) (late summer)

582690
4
Ohjelmistojärjestelmät
Aineopinnot
The focus of the course will be game design and balancing in itself and gaming theory. There are many courses on how to program and structure the software of a game, but not on the design of the gameplay and game itself. The students will build a game in whatever medium they find most supportive of the gameplay they wish to design. This includes computer games, card games, and board games. Teams will be recommended, but not required. We will cover many balancing and testing techniques for games, including mathematical models of gameplay and automated testing. Live play testing will of course be included in this, as well as what kind of things generally require this. The course material will focus on digital games, primarily. Much of it will be applicable to other mediums, though not as readily since the methods will often benefit from computational speed.
Vuosi Lukukausi Päivämäärä Periodi Kieli Vastuuhenkilö
2014 kesä 04.08-08.08. 6-6 Englanti Juha Vihavainen

Luennot

Aika Huone Luennoija Päivämäärä
Ma 16-19 C222 Zachary Laster 04.08.2014-08.08.2014
Ti 16-19 C222 Zachary Laster 04.08.2014-08.08.2014
Ke 16-19 C222 Zachary Laster 04.08.2014-08.08.2014
To 16-19 C222 Zachary Laster 04.08.2014-08.08.2014
Pe 16-19 C222 Zachary Laster 04.08.2014-08.08.2014

Harjoitusryhmät

Group: 1
Aika Huone Ohjaaja Päivämäärä Huomioitavaa
Ma 16-20 B221 Zachary Laster 11.08.2014—11.08.2014
Ke 16-20 C222 Zachary Laster 13.08.2014—13.08.2014
Ma 16-20 C222 Zachary Laster 18.08.2014—18.08.2014
Ke 16-20 B221 Zachary Laster 20.08.2014—20.08.2014
Ma 16-20 B221 Zachary Laster 25.08.2014—25.08.2014
Ke 16-20 C222 Zachary Laster 27.08.2014—27.08.2014
Ma 16-19 B221 Zachary Laster 01.09.2014—01.09.2014
Ke 16-19 B221 Zachary Laster 03.09.2014—03.09.2014