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Advanced computer graphics
provides means of visualizing scientific data and complicated
formal structures and interactions which have earlier
been difficult to manage and conceive by human brains.
Scientific visualization offers a method to make pictures
from the abstract material produced by scientific models
and measurements. Thus, the natural human ability to
see and think visually is utilized besides the traditional
scientific thinking. The same applies in education,
too. One essential problem is to select a proper type
of pictures for representing the abstract data and
to formalize the transformation from data to pictures.
Another problem is the visual literacy, that is the
ability to express thoughts by pictures, and the ability
to interpret pictures. The scope of this research is
to find out practical recommendations to attack these
problems. The present activities will include animation
tools, corrosion simulation, and visualization and
hypermedia applications for graphics education. As
the problem area is highly interdisciplinary there
are several contacts within the university, and with
Helsinki University of Technology, Center for Scientific
Computing, and University of Industrial Arts (Helsinki),
among others.