The story of the little games studio

Ninro gameMika Urtela and Hannu Pajula, graduates of the Department of Computer Science, are realising their piña colada-flavoured dreams in their game-producing company, Soul Aim Studios. This is the beginning of their story. The piña colada part of it has not come true yet, but they're working at it.

Ninro-logo

 

First steps on a game-developer’s path

 

One of the most common dreams among users, students and workers in the IT field is to develop their own game. Though we are now working in our own game studio (Soul Aim Studios), our starting point was probably similar to countless other game developers’: we wanted to make that dream of our own, 'real' game come true.

 

We were both interested in many kinds of games, from board games to digital ones. From this starting point, it was easy to convince a legendary code-writer (Mika Urtela) to implement an original game idea. The concept was to use current technology and a modern appearance to combine a card game like Magic the Gathering with advancing from level to level as in Super Mario. The prototype of the game was soon completed and was nice to play, though it was hard to approach for a new player. After the prototype, we cooperated intensely for months to improve the usability. We tried hard, but the outcome was to be expected: the project was too big and it is still on ice.

 

The most important lessons are learned the hard way. If you want to develop the game of your dreams, do not make it your first game. There are many practical issues in games development that are not apparent in an amateur development. Giving the interface an intuitive finish, creating menus that coincide with current expectations, and honing graphical effects and the appearance into a marketable whole. The restructuring of the code needed for these features can also pose a problem. If all the above suddenly comes crashing down on you, it is usually too late to try and simplify the game so that it would be realistic to manufacture it.

 

 

Mika Urtela
Work for expert data processors

 

Ideas are free. The average game designer produces 14 great game ideas per week. It is unlikely that a single one of those ideas will be implemented, much less successful, without a good deal of code-writing skills and knowledge of the theoretical side of computation. Most of the basic and intermediate courses in computer science are closely associated with skills that enable us to develop the more complex games.

 

The Department of Computer Science earns our gratitude for, from time to time, organising courses specifically about developing games. For students, this is typically the only possibility they have of learning about the world of games development. Such courses include Pelit ja virtuaaliympäristöt (games and virtual environments), the From Game Design to Prototype Workshop and AI for Games.

 

 

Hannu Pajula
Child in basket, basket in stream

 

We reached something of a milestone on our game development path when Ninro, crunched together in two months, was published at the end of March (https://market.android.com/details?id=ninro.main). In spite of the highly pumped expectations of its developers, the game has not (yet) sold enough to take them to a paradise island to enjoy endless piña coladas and maidens cooling them with the leaves of tropical trees. It has, however, showed us showed us mistakes and problems with marketing a game, which we had not even thought of before.

Mika Urtela & Hannu Pajula

(Soul Aim Studios)

 

 

More details:

 

Editor: Hannu Toivonen

Translation: Marina Kurtén

Created date

13.06.2011 - 10:18

Application to Finnish computer science programmes 16 Mar-6 Apr 2016

 
The joint application to computer science programmes given in Finnish is open now.
 
 

Photo: Veikko Somerpuro 2016

 

International BOI 2016 programming contest at the Department of Computer Science

 

The best young programmers around the Baltic Sea will compete in May 2016 at the Department of Computer Science at the University of Helsinki in Baltic Olympiad in Informatics 2016.

 

 

 

 

 

Baltic Olympiad in Informatics (BOI) is a programming contest for countries around the Baltic Sea. The contest has been organized since 1995. This year BOI will take place in Helsinki May 11-15. The contest venue is the Department of Computer Science at the University of Helsinki.

Unique open online programming course starts again at Helsinki University

This is the fifth year in a row that the massive open online course (MOOC) will start at the University of Helsinki. Finns can take the course just for fun, as a part of their upper-secondary education, or even as an entrance exam to the university.

The course is free of charge, and it is so basic that students with no experience of programming can follow it.

Sasu Tarkoma new head of the Department of Computer Science

Since Jukka Paakki announced that he will step down from the post of head of the department on 1 January 2016, Professor Sasu Tarkoma has been elected the new head for the period 1 January 2016-31 December 2017. There were a total of 7 applicants for the position, out of whom the rector decided to appoint Tarkoma on the basis of the proposal by the dean of the Faculty of Science.

The staff of the department would like to congratulate Sasu and wish him success in his new duties. This is a good opportunity to ask our new leader some questions.